Weird Tales of Cold Blooded Sword and Sorcery
Ability scores: +2 Charisma, +2 Dexterity or +2 Intelligence
Size: Medium Speed: 7 squares Vision: Low-light vision
Languages: Common, Draconic Skill Bonuses: +2 Arcana, +2 Stealth
Chameleon Defense: While not wearing heavy or medium armor, you gain concealment from attacks originating more than 5 squares away, at 11th level you gain concealment from attacks originating more than 4 squares away, and at 21st level, the distance is reduced to 3 squares. Slithering Stability: You may always roll a save to avoid being knocked prone at a +5 bonus. Poison Affinity: You gain a +1 bonus to attack rolls made with Poison keyword powers, the bonus is already included in your Venomous Bite racial encounter power. The bonus increases to +2 at 11th level, and +3 at 21st level. Poison Resistance: You have resist poison 5 + one-half your level. Venomous Bite: You gain the venomous bite encounter power.
Encounter * Poison Minor Action Melee Touch Target: One Creature Attack: Dex, Int or Con (+2 at paragon, +4 at epic) vs AC Hit: 1d4 + Dexterity, Intelligence or Constitution modifier damage and ongoing 5 poison damage (save ends). Special: You may use this power twice per encounter but no more than once per turn. You may use the power three times per encounter at 21th level. This power's damage increases to 2d4 at level 11 and 2d6 at level 21.
Play a Yuan-ti if you want…
• to be a sneaky snake person. • to be a charming and commanding leader. • to be a race that favors ardents, bards, and warlords.