Weird Tales of Cold Blooded Sword and Sorcery
Shadow Dragon Guild
When you invoke your shrouds, your critical hit range for the attack improves by one per shroud on the target (i.e. an enemy with one shroud on it can be critically hit by a natural roll of 19 or 20, to a maximum of 16, 17, 18, 19, or 20 with four shrouds) and all your shrouds then vanish from the target. However, your shrouds only deal damage on a miss.
New At-Will Powers
Hidden Death Preparation
At-will * Shadow, Weapon
Target: One creature
Effect: The next weapon attack you make against the target gains a +3 power bonus to hit.
Special: If you are hidden from the target when you make the attack, you become invisible until the end of your next turn.
At-will * Conjuration, Implement, Shadow
Standard Action Area burst 1 within 5 squares (unoccupied by enemies)
Effect: The burst becomes a zone of dim light until the end of your next turn, and the next enemy to enter the zone triggers a secondary attack.
Target: Triggering enemy
Attack: Dexterity vs. Reflex
Hit: The target falls prone and is grabbed (Escape DC equal to your Reflex defense + 2).
Special: As long as the target is grabbed they are magically silenced.
New Level 1 Daily Power
Daily * Conjuration, Implement, Necrotic, Psychic, Shadow
Standard Action Close burst 5
Effect: You conjure a medium sized obsidian sarcophagus in an unoccupied square in the burst, the sarcophagus is six foot high blocking terrain, counts as a creature for the purpose of shadow step, and lasts until the end of the encounter. The sarcophagus attacks enemies that end their turn adjacent to it.
Attack: Dexterity vs. Reflex
Hit: A Medium or smaller target is grabbed and pulled into the sarcophagus, taking 3d8 + Charisma modifier necrotic damage and ongoing 5 psychic damage until they escape from the sarcophagus. Other creatures lose line of sight to the target, and the target loses line of sight to everything outside the obsidian sarcophagus. A Large or bigger target is grabbed, taking the damage but not losing line of sight. Escape DC is equal to your reflex defense.
Shadow Dragon: You may spend a minor action once per turn to deal Dexterity modifier psychic damage to the target trapped inside the obsidian sarcophagus as long as you can see the sarcophagus.
Special: An adjacent creature can take a standard action to deal 1d8 necrotic damage to the target trapped inside the sarcophagus and increase the Escape DC by +2 until the end of the target’s next turn.
New Level 3 Encounter Power
Subtle Poisoner Technique
Encounter * Poison, Shadow, Weapon
Free Action Melee or Ranged
Requirement: You must hit with a basic attack using a weapon
Effect: You deal 2d10 + Dexterity modifier poison damage instead of the damage normally dealt by the weapon.
Special: You deal 1d10 extra damage if you were hidden when you made the attack.
New Level 5 Daily Power