Weird Tales of Cold Blooded Sword and Sorcery
Proud, honorable warriors, born from the blood of an ancient dragon god.
Average Height: 6’ 2” – 6’ 8”
Average Weight: 220 – 320
Ability scores: +2 Charisma, +2 Strength Size: Medium Speed: 6 squares. Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power.
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Dragonborn Racial Power Dragon Breath
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter Acid, Cold, Fire, Lightning or Poison Minor Action Close blast 3
Targets: All creatures in area.
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex
Hit: 1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.
Play a Dragonborn if you want…
to look like a dragon. to be the proud heir of an ancient, fallen kingdom. to breathe acid, cold, fire, lightning, or poison. to be a member of a race that favors the barbarian, sorcerer, and warlord classes.
PHYSICAL QUALITIES Dragonborn resemble humanoid dragons. They’re covered in scaly hide, with a three to foot foot long tail. They are tall and strongly built, often standing close to 6 feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws, with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are shades of red or gold.
Young dragonborn grow faster than lizardfolk hatchlings do. They walk hours after hatching, reach the size and development of a 10-year-old lizardfolk hatchling by the age of 3 and reach adulthood by 15. They live about as long as lizardfolk do.
PLAYING A DRAGONBORN To a dragonborn, honor is more important than life itself. First and foremost, honor is tied to battlefield conduct. Adversaries should be treated with courtesy and respect, even if they are bitter enemies. Caution and discretion are key to a warrior’s survival, but fear is a disease and cowardice is a moral failing.
The drive to behave honorably extends into the rest of a dragonborn’s life: Breaking an oath is the height of dishonor, and attention to honesty extends to every word. A commitment made must be carried out. Ultimately, a dragonborn takes responsibility for his or her actions and their consequences.
A continual drive for self-improvement reveals an additional aspect of dragonborn honor. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
The dragonborn dedication to honor and excellence sometimes leads others to view dragonborn as arrogant and proud. Most dragonborn share a great pride in their race’s past and present accomplishments, but they are also quick to admire the accomplishments of others.
Male Names: Arjhan, Balasar, Bharhash, Donaar, Ghesh, Heskan, Kriv, Medrash, Nadarr, Patrin, Rhogar, Shamash, Shedinn, Torinn.
Female Names: Akra, Biri, Daar, Harann, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava.