Weird Tales of Cold Blooded Sword and Sorcery
Weapons of the Hidden Sanctuary
The character has his choice between a Fey Strike Weapon, a Frost Fury Axe, a Poisoned weapon, or a Thoughtspike Spear.
Fey Strike Weapon
Even distant foes must fear a blow from a warrior with this gleaming weapon in hand.
Weapon: Any melee Enhancement: +1 attack rolls and damage rolls Critical: +1d6 damage
Power (Encounter): Standard Action. Effect: The weapon discharges a shimmering mirror of itself that flies toward your enemy. You make a melee basic attack as a ranged 20 attack with this weapon.
Power (Daily * Teleportation): Free Action. Trigger: You hit an enemy with an attack using this weapon. Effect: Teleport the target 10 squares to a space adjacent to you.
Frost Fury Axe
When this axe’s wielder is bloodied, the axe blade becomes icy and promises a cold death with each swing. modifier.
Enhancement: +1 attack rolls and damage rolls Critical: +1d6 cold damage per plus, or +1d10 cold damage per plus while you’re bloodied
Property: While you’re bloodied, this axe deals extra cold damage equal to your Constitution
This weapon leaves a debilitating poison that saps an enemy’s vitality and strength.
Weapon: Bow, Crossbow, Light Blade, Pick, Spear Enhancement: +1 attack rolls and damage rolls Critical: +1d6 poison damage
Power (Daily • Poison): Free Action. Use this power when you hit with the weapon. The target takes ongoing 5 poison damage and is weakened (save ends both).
As you strike with this spear, it fires spikes of mental energy into each foe that is focusing its attention on you.
Enhancement: +1 attack rolls and damage rolls Critical: +1d8 psychic damage
Power (Daily * Augmentable, Psychic): Free Action. Trigger: You hit an enemy with an attack using this spear. Effect: Each enemy marked by you takes 1 psychic damage. Augment 2: The psychic damage equals 1d10 + 1.