Weird Tales of Cold Blooded Sword and Sorcery
Giant Riding Lizard
Large natural beast (mount)
Initiative +1 Senses Perception +2 HP 40; Bloodied 20; Healing Surges 2; Surge Value 10 hp AC 16; Fortitude 18, Reflex 16, Will 12 Vulnerable 5 cold Speed 9 (swamp walk), climb 4
Bite (standard; at-will)
+7 vs. AC; 2d4 + 2 damage and a medium or smaller target is grabbed.
Claw (standard; at-will)
+10 vs. AC; 1d6 + 3 damage.
Combined Attack (while mounted by a friendly rider of 2nd level or higher; at-will) ✦ Mount
When the giant lizard’s rider makes a melee attack against a target, the lizard can make a claw attack against the same target.
When ridden by a bonded character, the character is treated as having the Mounted Combat feat, the rider and mount can communicate telepathically when within 20 squares of each other and the rider and mount can always sense the location of the other as long as they are both alive and on the same plane. If the character already has the Mounted Combat feat the mounts defenses increase by +2. New bonds can be established using the Telepathic Bonding ritual.
Str 20 (+8) Dex 17 (+6) Wis 9 (+2) Con 20 (+8) Int 2 (—1) Cha 7 (+1)